Zoe Beloff works with
a variety of cinematic imagery: film, stereoscopic projection
performance, interactive media and installation. Her projects are
philosophical toys, objects to think with. More and more she finds
herself fascinated by phantoms, by images that, "are not there".
Zoe’s work has been exhibited internationally. Venues include: The
Museum of Modern Art and the Whitney Museum in New York, The New
York Film Festival, Rotterdam Film festival, Pacific Film Archives
and the Pompidou Center. She was recently awarded a 2003 Guggenheim
Fellowship.
http://www.zoebeloff.com
You wrote: "There
was no predetermined "masterplan". Just some rough ideas in my head,
nothing was written down. Rather one line of research lead
toanother, one text to another. Movies were improvisedwith what I
found at the flea market on Sundaymornings." Is this this
improvisation your "modus operandi" as an artist?
Do I improvise?
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Yes and no depending on the project. Some of
my work like "Shadow Land or Light from the Other Side" is
staged with actors, so there is less improvising and more
planning and storyboarding. The project I'm working on now, an
installation called "The Ideoplastic Materializations of Eva C."
is very theatrical and melodramatic. It was very carefully
planned in advance because I could only afford to shoot over a
short period of time, it was now or never. But I don't really
like to work that way, it is a bit terrifying and oppressive. I
like to develop and discover a form over time, create a space
where everything can be in progress but that is not always
possible. |
from "The
Ideoplastic Materializations of Eva C." |
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My projects using found
footage are much more improvised since I really don't know what I'm
going to find. So I think of creating a kind of dialog with the
people I find for example in old home movies. I like this, it pushes
me in directions that I might not have thought of. It means that my
work is not totally controllable. The movies I find push this in
their own directions too, I can't completely control them.
Really I'm kind of a
scavenger artist, I find all kinds of things, stories, footage,
images, sounds. Through the media I find and bring back to life I
create a kind of dialog with the past.
Do you see yourself
as a "cinematic thinker"? Would you call your analogic and digital
projects "phylosophical toys"? What role plays philosophy in your
work?
I guess I am a cinematic
thinker, because I use words and images, sound and movement to
express my ideas. I could not be a real academic, because writing or
criticism is too dry for me, I love graven images too much. I
thought once for a brief moment about doing a Ph.D. But I'm too
playful... I would hate to have to be historically correct, stuff
like that pins you down. I like to make wild connections between
different ideas without having to justify myself.
Yes philosophical ideas
intrigue me. But I never studied philosophy seriously, mostly I've
just read stuff on my own. I am intrigued by trying to express
abstract ideas graphically in my work. How to represent the
unconscious for example. I'm interested in all kind of attempts to
do this whether it was a medium conjuring up an apparition at a
seance or some kind of educational film or a Betty Boop cartoon.
All these attempt are
valid to me.
Real philosophers would
probably wince at my work but maybe they would laugh too, I don't
know. In one of my QuickTime movies I represented Henri Bergson as a
"conjurer" I thought that was apt. He used the cinematograph as a
metaphor. In another of my QuickTime movies I am representing his
mental gymnastics as tightrope walking. Actually I admire him a
great deal. My father was a real philosopher, like Bergson he is a
"dualist" who believes that the mind and the brain are not the same
think. I agree, I think of myself more like an "amateur duelist".
Yes I would call my varied works as
philosophical toys, objects to Think with. I can't think of
another word to accommodate them. I'm of course inspired by the
philosophical toys of the 19th century which were toys but also
taught us about optics or scientific concepts. There were so
many economies of the moving image like magic lanterns or
stereoscopes or dioramas. I'm simply trying to continue the
tradition of may kinds of cinemas, many kinds of economies of
moving image, an exploration that in many ways was cut short but
the inventions of the Lumiere brothers. |
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Claire and Don in
Slumberland |
Is your work in a
certain way an attempt to "reinvent cinema"?
I'm not so much trying to
reinvent cinema - which is still going strong bu to, perhaps pick up
on cinematic ideas , cinematic apparatuses that got dead ended or
forgotten. For example I shot "Shadow Land with a stereo Bolex. This
was a camera manufactured for a very brief moment in the 1950's so
that people could shoot their home movies in 3D. But it never caught
on with the public (perhaps because is is really hard to work with).
But it does make very beautiful images and I wanted to shoot in 3D
to talk about the 19th century fascination with what we might call
the "virtual". They were very interested in creating phantom figures
that crossed over into the same space as the viewer. (this might be
during a seance or during a theatrical performance - ghost shows
were very popular where live actors on stage interacted with magic
lantern figures projected through glass so that they seemed to hover
on stage in the same space as the real performer.) So I thought that
the stereo Bolex could be an interesting tool to talk about some of
these ideas.
Different stories I work
on suggest different apparatuses to me.
Different stories require
different machines to tell them. In conventional cinema the
apparatus is hidden. We are supposed to imagine that we are
glimpsing life out there on the other side of the screen.
But for me the apparatus
is also part of the adventure - it certainly is in my favorite
philosophical toys. I'm interested in showing how machines work in
relation to our imaginations.
As you say your on
going projects are an investigation of the "relationship between
imagination and technology". Can you tell us more about that? You
designed the web for the ARAS. Is there any relationship berween
technology and the collective unconscious?
Oh first off... I did the
ARAS site as a job, I needed the money ....
I'm not into Jung or
archetypal symbolism.
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To invent an
apparatus (the cinematograph for example) someone must first
dream it up, must desire it to come into existence. Desire and
technology is very much intertwined, sometimes in a subtle way
sometimes not. For example stereoscopic photography got quickly
associated with pornography in the 19th century.... in a less
obvious way photography quickly led to a strange off shoot -
spirit photography. Desire drove photography forward at the same
time this new medium plunged people into new ways of thinking
about and representing their desires, sex, a longing for a life
beyond death. One of the first people to use flash photography
was the scientist William Crookes who used a magnesium flash to
attempt to photograph a ghost.
"Cinema is a time
machine of movement." |
enter
Beyond
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Is this a "real"
time machine or more like a kind of nostalgia of a time machine?
A "real" time machine? Of
course cinema cannot literally transport Us into the past. But when
the first reviewer wrote about the first film show by the Lumiere
Brothers, he wrote that when these cameras are in the hands of
everyone, when cinema will one day show us our loved ones, not only
with movement but with color and sound, then death will have ceased
to be absolute. So for the early viewers of cinema, it was a device
not so much to travel in time but to mechanically resurrect the
dead. Similarly when the first listeners heard the phonograph they
were shocked, not only was the voice severed from the body but with
this machine you could listen to the voices ot those long dead.
These ideas really
fascinate me. Today people take recorded sound and moving images for
granted. I'm interested in bringing their uncanny qualities back to
people's attention. Personally I love to listen to very early
recordings... to the voices of the dead, they sound so different to
us, they do conjure up another world. In my most recent project, I
had the actors spend a long of time listening to recordings of
people talking from the nineteen teens because people spoke so
differently then - its things like this that conventional "constume
dramas" overlook. I'm interested in how people understood their
world through the media of their time, how they pictured themselves.
"To illuminate the
present through the past." Do you see time as the central metaphor
of your work?
To illuminate the present
through the past......that is really Really difficult. Walter
Benjamin did an incredible job of this....it is something I can
perhaps aspire to but never really achieve I think. I did have the
idea when I was making
Beyond, that
people today looked at digital media in such a banal way that
perhaps if they were inspired by how the people of the 19th century
were transformed and blown away by the birth of mechanical media,
then perhaps they would think in a more fantastic way about our new
tools. But I'm not so optimistic now. Perhaps some people will find
some relevance in my explorations of the past, I don't know. People
think virtual reality is a new idea but
really it dates back a
long way, at least to the phantasmagorias of the end of the 18trh
century where apparitions (actually lantern slides) projected onto
smoke terrified and enthralled audiences. Natalija A's hallucination
of being controlled by a mysterious electrical apparatus....(see my
Influencing Machine) still has all kinds of contemporary
relevance if that's want one wants to see. But my work is not
didactic, I'm not interesting in educating. I'm interested in
exploring......I'm interesting in conjuring up. I think of myself a
little bit like a medium, an interface between the present and past.
In what sense is
the body a "desiring machine". Do you see the human body like a kind
of projection/incarnation?
Do I think the body is a
"desiring machine". Well I've read Deleuse but I really don't know.
Do I think it is a
projection ? I don't think so, a body is just a body, but we
"project" ideas all the time. So projection in the cinematic sense
can be a rich metaphor. Bergson, Freud, in their different ways used
cinema as a metaphor for helping us to think about our conscious and
unconscious modes of thought. So I guess I'm using the cinematic
apparatus as well as using it also in a metaphorical way.
"Turing believed
that the mind could be encoded mathematically, that an electric
brain was theoretically quite possible, Wittgenstein thought just
the opposite." What is your opinion? Can the soul be digitalized?
I do believe that we
cannot simply be reduced to some physiological apparatuses, some
neurological electrical impulses, as I said I'm a "dualist".
I believe that there is
something called consciousness and that machines cannot have
consciousness. So of course I don't go along with Turing. A machine
might win a game of chess, but it can't "play" chess in the way we
understand this to mean... it has no consciousness of what it is
doing.
"I've always
secretly felt that making these QuickTime movies was more like
"casting a spell" that conventionally shooting a film." What
(exactly:) did you mean by that?
Casting a spell....well
very simply when I made my QuickTime movies with my little web cam,
I couldn't see what I was doing. I was often standing in front of
the camera (for scene where I used rear projection to put myself
into the movie) or I was moving objects or texts in front of the
camera or I was reading the narration as I was projecting with
multiple projectors. So as you can see I was very busy. I would just
turn on the web cam and then run around doing all these things kind
of blindly. Then I would turn off the camera and look at the
results....I never had any helpers, I was running around my tiny
apartment at one in the morning don't all these crazy things and
narrating at the top of my voice hoping that somehow my ideas would
be expressed in an image 120 x 160 pixels and 7 frames per second.
It really did feel a bit like casting a spell.
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